Christian from HP stopped by and gave us a crash course in the program that he developed for the new Sprout G2! MDS 2 students were the lucky recipients of his tutorials and pro-tips for the Camera 3D app. Miya, Dulce and Celina with Christian ![]() Nancy and Noemi start re-imagining what they can do with the Sprout G2
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In Maker Design Studio 2 there are three projects going on at the same time. Below you see Temple working in their corner of the room, they will be finishing up phase 1 of their project and moving into Phase 2 which will see them grow their online presence and community engagement strategy. Leaders for each of the design teams of the the Tiny Shelter plan quickly to organize the rest of the class. Additionally, you see Nuh and Francisco presenting the engineering ideas around the tiny house the MDS 2 is charged with completing. Lastly, this fall MDS 2 will be designing the Arcade of the Future event, coordinating everything from the user experience, to the marketing, to integrating installations from the Physics and Art classes.
Maker Design Studio is building collaboration skills and while jumping into design with logo systems. Each mesa is charged with creating a logo system for a company, government agency, or brand of the year 2117. See preliminary sketching of logos and brainstorming of future scenarios below
The new year has begun, and again we head into the dynamic and uncharted waters of making and designing. This year we have Maker Design 2 leading the way with the experience of last year, but with a new year comes 130 new makers with different stories. We began 17-18 the same way we began last fall, make something that tells your story. Below you see paper staircases, schoolyard toys, camera lenses, infinite twists, and intertwining thoughts. This year is going to be thrilling.
These are pictures from the great Ball Challenge of 2017. This group challenge was designed to push groups to think and act quickly, to observe with objectivity, and to improve strategy immediately. They also got to build paper tools and get some sun while they were at it.
Maker 2 students began the year with the assignment of creating a paper airplane, the objective being to make it fly as far as possible. This could be seen as a metaphor for their journey this year, but it was also an exercise in questioning direction and considering the possibilities. What does fly mean? How can I work towards objectives in unconventional ways? Pretty soon they were running with their planes 'flying' them as far as they could go.
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Ms Rivera
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