Congratulations to all the Arcade teams for successfully completing Test Phase 1 of their games. Teams displayed Respect, Responsibility and Commitment showcasing their games and bringning joy to their school community. Well done Makers!
Well here we are in the final week for the ARCADE before showtime on Halloween! October was a quick month of short weeks and busy schedules and it's flown by. This week has been high energy and full of wins and losses and we try to get prototype 2.0s together in time. Teams are incorporating lights into their design, walking through the game play, and participating in reviews.
One quarter of the year is over! Time flies when you're making a mess. . . It's getting to be crunch time in the Arcade factory. Next week will be our last week before showtime. This week we were making a lot of noise in the backyard, breaking pallets, jigsawing circles and hammering away to make a Plinko game. Inside it was all about glue, glue, glue, glitter, melting crayons and 3D printing the perfect size ball.
This week is a short week but it has already led to some exciting developments. Art Directors and UX designers were asked to hold a small review during which they were responsible for explaining their game, both in play and in terms of design and aesthetics. After they shared, they held a silent response time. Other groups responded via Post-It's asking questions and sharing comments. There is still work to do around facilitating game play and actual logistics.
On the Engineering side of things, the games are beginning to come together in appearance and mechanics. . very exciting!
Enjoy Remy's video below from his website. Thanks Remy!
Today was all about building prototype 1.0 for the games and figuring out how to integrate sound and light into the consoles. Here, Felipe demonstrates how his group will integrate technology into their pinball game: